Swamp Druid Level 3
STR 13 + 1DEX 9 CON 15 + 1 INT 12 WIS 18 + 3 CHA 8 – 1
EXP: 1/10 HP: 21/21 Armor 1 Damage Die 1d6
Recent convert to Urgathoa.
Controls: Gluttony, Disease, Undeath.
Represents : Gluttony, Disease
Worshippers: Necromancers, Liches, Death Druids.
Enemies: Any God of Life and Love.
Demands : Sacrifices, Death.
Load = 3/7
Gear – Token of my land (Boar tooth necklace),
Hide armor (1 armor, 1 weight),
Spear (close, thrown, near, 1 weight),
Poultices and herbs (2 uses, 1 weight)
Born of the Soil
Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. when shapeshifting you may take the shape of any animal who might live in your Land. (The Stinking Mire) Tell is Boar tusks growing from maw.
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
When you call upon the spirits to change your shape, roll+Wis.
✴ On a 10+ hold 3.
✴ On a 7–9 hold 2.
✴ On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
When you call on the primal spirits of fire, water, earth or air to perform a task for you roll+Wis.
✴ On a 10+ choose two.
✴ On a 7–9 choose one.
✴ On a miss, some catastrophe occurs as a result of your calling.
The effect you desire comes to pass
You avoid paying nature’s price
You retain control
Hunters Brother/God of the Wastes/Invocation
When you call out to your Diety’s aid in a time of need, choose a Blessing and roll Your Diety will intervene on your behalf. On a 7-9 your diety will grant your blessing, but you will also need to choose a requirement.
•Your invocation manipulates the realm your diety controls.
•Your invocation commands something your diety represents
•Your invocation bolsters your diety’s worshippers
•Your invocation rebukes your diety’s enemies.
•Your invocation is obvious and immediate, drawing attention to you
•The intervention is subtle and takes awhile to manifest
•Your diety demands something in return. Your GM will tell you what
•The divine experience leaves you dizzy with euphoria (or terror). Take -1 ongoing to invoke until you have time to pray quietly for awhile.