Kobold Bard Level 4
(Formerly known as Scoops the Poopsmith)
STR 8 (- 1) DEX 14 (+ 1) CON 13 (+ 1) INT 9 WIS 16 (+ 2) CHA 16 (+ 2)
HP:19/19 Damge Die: d6 AC: + 0
Can speak a plethora of Undercommon, Draconic, and Goblin dialects
Likely resistant to disease
Gorlaug’s Woe (instrument)
Gorlaug’s Wrath (trophy)
Poopsmith’s garb (heavily mended)
Slingshot (near, 1 weight)
Smooth Stones (3 ammo, 2 weight)
Earthly Belongings (3 uses, 1 weight)
Ceremonial Potted Meats (3 uses, 1 weight)
Bowler Hat of Illusion
MOVES – - – - – - – - – - – - – - – - – - – - – - – - – - – -
Racial Move: Kobold
When you meet an intelligent monster, you can ask the GM for one fact about the history of that race.
Bardic Lore: Legends of Heroes Passed
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
When you weave a performance into a basic spell, choose an ally and an effect:
• Heal 1d8 damage
• + 1d4 forward to damage
• Their mind is shaken clear of one enchantment
• The next time someone successfully assists the target with aid, they get + 2 instead of + 1
Then roll + CHA.
•On a 10 +, the ally gets the selected effect.
•On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Charming and Open
When you speak frankly with someone, you can ask their player a question from the list below.
They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
• Whom do you serve?
• What do you wish I would do?
• How can I get you to ______?
• What are you really feeling right now?
• What do you most desire?
A Port in the Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
Your arcane art is strong, allowing you to choose two effects instead of one.
A Little Help From My Friends
When you successfully aid someone you take + 1 forward as well.
When you shout with great force or play a shattering note choose a target and roll + Con.
✴On a 10 + the target takes 1d10 damage and is deafened for a few minutes.
✴On a 7–9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby.
Whenever you Make Camp, the owner of this figurine may choose one:
Your party is healed by half max HP + 1d8 when you Make Camp and you are cured of your Debilities,
the area you have encamped in is put under a Muffle spell for the duration of your camping, preventing any sound you all make from escaping the radius of your campsite.
Sees did not hold a place of great honor in the old tribe, despite whatever her betters may have told her. Shoveling Gorlaug’s leavings was a chore passed down to only the most pitiful, scrawny, crossbred imbecile in the tribe. What the job did grant her was a name of honor, and not in any way she might have guessed.
Sees had been known as Scoops on the day Gorlaug was slain. It had been right in front of her. The sight of Gorlaug’s severed horn clattering to the floor at her feet haunts the poor kobold’s dreams still. Her friends in the high chamber had all been slain in protection of Gorloug, but she ran. She had taken the horn to every kobold she met on her way out of the caves—evidence to add weight to her awful tale. By the time the dust had settled, Scoops had a new name and reputation as Sees-Death, Gorlaug’s Dirge, and against reason everyone blames her for their God’s death.
Sees still carries the horn, polished and carved into a horn of a different sort. The names and sins of heroes past and present are ascribed to the enamel of the horn. Now that she has found a group of kobolds that do not cringe at the sight of her mottled black scales, streaked with red-orange like seeping blood, she vows to keep a closer eye on these friends. Vows to alert them to danger even if she cannot turn it aside on her own.