Gorlaug's Avengers

Defeating the Dread Necromancer
Our first villain is confronted

Rising higher in the air to avoid the grasping arms of the dead, Thunk bares the full splendor of his wings for a blazing instant before tucking them in for a divebomb strike. Screaming “THUNK THUMP!”, the kobold barbarian strikes the lumbering monster in the back of the head, sending it pitching forward…

Even as the undead swine known as Pork the Druid of Death rams into the creature. Using his zombie slaves as fodder with a ruthlessness that the necromancer would only admire, Pork lands a direct hit right in the creature’s gut, avoiding the multitude of undead limbs grasping at his skin to ram into the creature with all of his might, crushing the bones of the many corpses that make up the monster’s body. The Abomination, which had been just about to interrupt Sees-Death’s attack by crushing her skull, is stunned just long enough for her to unleash her attack.

Summoning up all the breath her lungs can muster, Sees-Death the Dragontongued gives her life energy, everything she has, to power Gorlaug’s Wrath. Take another 1d8 damage, Sees. The blast of concussive force responds to her effort and blasts the thing where its shoulder was, but thanks to Thunk, where its head now is. The blast strikes the creature’s forehead and explodes it, sending bone shards and fragments flying everywhere! Inside, a rotting brain the size of a wagon cart pulses with necromantic energy. However, the blast also catches Thunk in the process! The barbarian’s wings catch the force of the blast and carry him violently upward…

Where Grick’s lightning had just been aimed. You are surrounded by the lightning wrath of the spirits, and they are indiscriminate in their vengeance. Take 2d6 damage that ignores armor from the lightning that cooks you as well as destroying the sanctum ceiling. Because the strikes did minimum damage, Grick only dislodged a part of the ceiling – which actually works out well for the kobolds, as it means that the whole ceiling doesn’t come down on all of your heads. It is only a huge rock that is knocked loose, and it falls down…

Just as Smoog was realizing his desperate gambit. As Sees-Death falls away from the monster’s loosened grip, as the necromancer’s force cage begins to enter the reinforced chest cavity of the abomination, he empties his whole charge pack into the Steambox and tosses it inside.

The stone falls, slowly, tumbling end over end, through the air. The Steambox is lobbed in a slow, lazy arc into the chest cavity. The necromancer’s eyes gradually widen in terror, as his mouth opens to form the word NO… The abomination is struck in the shoulder and begins to tumble. The necromancer’s deactivates his force cage, to throw the Steambox out of the ribcage and close it behind him, even as the abomination falls…

And Hegh’s ice breath seals the Steambox inside. After grabbing the scrying crystal and the necromancer’s tome, the dragonblooded kobold takes to the air and aims directly at where the necromancer is trying to escape his fate. The block of ice that forms from the dragon’s breath covers up the hole that the necromancer opened, sealing the necromancer’s doom.

Beneath the rocks, ice, and rubble, there is a moment of tense silence, broken by highly muffled screaming that only the sharp-eared can hear. Then, an explosion, and the scream abruptly stops. With it, the abomination slowly stops moving, and the only animated corpses that remain are 2 of Pork’s zombies that are still standing. Then, a few moments later, Thunk’s lightning-zapped body tumbles from the ceiling. The lightning stunned you to the point where you couldn’t use your wings in time, and you land on your face, Thunk. Take another 1d6 damage. The fight is over.

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Beachside Battle with Zombies (to Save Dame Malduin?)
The Kobolds happen upon an elf cleric who might be an ally.

We encounter an Eye of Calling that is raising zombies from a Temple of Enoreth.
Dame Malduin, a cleric of Enoreth is also fighting those same zombies.
We vanquished the Undead that had emerged from the temple and Flung snuck in alone to search out the Necromancer.

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Demolishing Felix's Flophouse
Gorlaug's Avengers wreak havok on a Long-Legs settlement

After Sees-Seath and Hegh disguised as a Moontower refugee gathered information from the main tap room, Fssst set the place on fire. We fought Felix and took shelter in the cellar to escape the eruption storm.

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Battle at the Magic Geyser
We fought and drove off Bolgir, a kobold bully turned Necromancer

The battlefield has quickly devolved into utter chaos. On one side, the screaming, violent cries of the living kobolds; on the other, silent evil as the skeletons voicelessly try to carry out their master’s will.

GET AWAY FROM ME, FOOLS! YOU CANNOT UNDERSTAND THIS POWER! IT IS MINE! MINE!”

Bolgir screams in agony as he draws in more of the geyser’s power to himself! His very body is burning now with a white-hot aura of magical energy, and the flesh and scales that are exposed are melting off of him! Before your very eyes, Bolgir’s facial scales and flesh are torn from his skull by the whirling magic behind him.

Into this fray charges Flung, with the spear-wielding Pork close behind. Screaming a battlecry that inspires all who hear it, Flung sends the kobold skeletons’ formation into disarray! His shield CLANGS, his spear STABS, and Pork sweeps the leg! Despite never officially having fought side by side before, the druid and the skirmisher cooperate well together, as all kobolds have an instinct to do.

Somersaulting over the kobolds that block his way without losing any forward momentum, Grick charges in, spear-first. He shoulders his way through the melee and his spear hits home, stabbing Bolgir in the shoulder! Despite his skull-like face, he still seems to feel pain – in great amounts. Blood only flows out of the wound sluggishly, though, looking…partially coagulated.

Bolgir staggers backward after he is stabbed. He wavers on the edge, negative energy from the geyser washing over him. Where the energy touches his scales, they mottle and turn blacker, just like what happened to Fsst when the geyser stole some of his soul away. An unending scream issues forth from his bone-jaws, his head staring up at the uncaring sky overhead as the geyser consumes his body. He barely seems to be still conscious, but the magic continues to pour into him like a firehose aimed at a teacup

Things are looking grim for the kobolds, for even as the skin and scales are sloughed off of Bolgir’s screaming form, his magical and physical strength seems to grow. Feeding on the dead necro-dragon’s life energy was like a paper bag trying to contain a storm – incredible power was at Bolgir’s command, but his frail body couldn’t contain its full potency.

RRraaaagh! his scream rips from his fleshless throat, the sound produced by magic itself, as the wild-eyed kobold thrusts Smoog into the geyser. Flung is close behind, falling end over end through the uprush of power. Grick is seized by the throat by a tendril of the growing power at Bolgir’s command.

To Sees-Death, what is happening is beyond comprehension. Kobolds are being lifted and tossed around like rag dolls by unseen forces that cannot be stopped. Fsst is rallied by your words, but he is amidst the tumult as well!

The roaring sound of the geyser is cut when a scream of primal fury rips through the air. Hegh, the most junior and least important of Gorlaug’s Honor Guard, has magically sprouted wings and has dove through the geyser to attack Bolgir.

Bolgir is knocked clear of the geyser! The now-skeletal kobold, wrapped in tatters, flies end over end and lands not far from Sees-Death. The body is unmoving, and smoking slightly.

Before you all can stagger out of the geyser, reduce your max HP by 1d8. You can feel your souls being drawn out of you. Even Hegh, the self-anointed guardian of Gorlaug, can feel the power draining him rather than empowering him. The geyser of energy bends in midair as it begins to twist in Bolgir’s direction…

Hegh, you regather yourself from the traumatic dunking in the magical geyser and charge the traitor again, your arms reaching out to grab him and carry him off. Your aim is true, and your hands are nearly around the aspirant necromancer’s throat when he disappears. There’s a brief flash that emanates from within the kobold’s bones, and when it fades, he is lying facedown on the ground no more. There’s still an indentation in the grass from where he just was, but he’s seemingly completely gone.

The moment this happens, the magic animating the kobold skeletons ceases and they shatter apart into bone-dust. The geyser stops bending in the necromancer’s direction.

Without Bolgir the conduit to focus the power, the geyser’s magic sprays in all directions like a fountain. Those kobolds standing near enough to it (so, everyone) can hear a sound not unlike the exhalation of Gorlaug’s breath, and can feel a great lightness in their chests as the newly-renewed geyser’s magic washes over them. As the only true loyalists to the dragon remaining, the geyser recognizes you as Gorlaug’s thralls and empowers you once more. After only a few joyous moments, the geyser’s presence is exhausted and the magic ebbs away once more; leaving you all changed.

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Kobolds meet at the Watchtower
The ragtag band of survivors gathers and meets for the first time
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